Department of Computer Science
Room 152
Stony Brook, NY 11794-2424
Arie E. Kaufman is a Distinguished Professor and Chair of the Computer Science Department, the Director of the Center of Visual Computing (CVC), the Chief Scientist of the Center of Excellence in Wireless and Information Technology (CEWIT) , and a Distinguished Professor of Radiology at the State University of New York at Stony Brook. (SBU). He joined the faculty at SBU in 1985 and was appointed Chair in 1999. He also held posts at the Hebrew University, Tel-Aviv University, Florida International University, Ben-Gurion University, and Columbia University.
Kaufman has conducted research for over 40 years in visualization, graphics, virtual reality, user interfaces, multimedia, and their applications, especially in biomedicine. He has published extensively totaling in excess of 300 refereed papers, books, and book chapters, more than 250 conference presentations and non-refereed manuscripts, and has been awarded/filed more than 40 patents, most of which have been licensed. He has been a principal/co-principal investigator on more than 100 research grants. His work has been featured in numerous media communications, including Science, New York Times, U.S. News & World Report, Business Week, Wall Street Journal, Saturday Evening Post, PC Week, Good Morning America, Fox TV and Newsday.
Kaufman has made significant research breakthroughs and cutting-edge inventions, including:
- Developing 3D Virtual Colonoscopy, a technique for colon cancer screening that has been licensed, FDA approved, commercialized, and has already saved thousands of lives.
- Developing the Cube hardware architectures for real-time volume rendering, which were licensed and commercialized as the VolumePro PC Board, enabling 3D medical imaging on PCs.
- Developing real-time simulation and visualization of flow, especially for airborne dispersion in rural and urban environments, supporting battlefield training and homeland security. Pioneering the use of Graphics Processing Units (GPUs) and GPU-clusters, especially for accelerating simulation and visualization of flow.
- Developing the Reality Deck, a 1.5 Billion-pixel immersive display which is the largest resolution immersive visualization facility ever built, enabling visual analytics of big data.
- Leading and pioneering the area and technologies of Volume Visualization, enabling the interactive display of 3D data. Compiling the first manuscript on Volume Visualization (1991).
- Developing comprehensive volume visualization software, VolVis, with an installed base of over 5,000. It has been licensed and formed the basis for many of the state-of-the-art volume visualization software.
- Pioneering the area and technologies of Volume Graphics, which were licensed and used in one of the first flight simulators.