CSE381
Course | CSE381 |
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Title | 3D Game Programming |
Credits | 3 |
Course Coordinator |
Richard McKenna |
Description |
This course explores the concepts and technologies behind making 3D, networked games. This will include the examination of game engine creation as well as the use of middleware to build graphically sophisticated game systems. |
Prerequisite | Prerequisite: CSE 220; CSE major |
Course Outcomes |
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Textbook |
Jason Gregory, Game Engine Architecture, 3rd ed., A. K. Peters, 2014 |
Major Topics Covered in Course |
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Laboratory |
See current course webpage for more information. |
Course Webpage |
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