Title |
Computer Game Programming
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Credits |
3
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Course Coordinator |
Richard McKenna
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Description |
An introduction to the fundamental concepts of computer game programming. Students design and develop original games for PCs applying proven game design and software engineering principles.
Bulletin Link
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Prerequisite |
Prerequisite: CSE 220; CSE major
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Course Outcomes |
- An ability to integrate technologies such as multimedia, artificial intelligence, and physics modeling into a cohesive, interactive game application.
- An understanding of the principles of game design that make for a playable experience.
- An ability to use software engineering, team project management, and prototype presentation principles in a game development context.
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Textbook |
- Robert Nystrom, Game Programming Patterns, Genever Benning, 2014
- Kouichi Matsuda, Rodger Lea, WebGL Programming Guide, Addison-Wesley, 2013
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Major Topics Covered in Course |
- Game Memory Management
- Multithreading in Games
- GUI programming for games
- Tile-based graphics
- Sprites & bitmap animation
- Collision detection
- Page & side scrolling algorithms
- Differing game types, modes, & perspectives
- Game & level design
- Rapid prototyping & game testing
- Path finding algorithms
- Game project management
- Game design documentation
- Game program architecture
- Sound & Music
- Game input devices
- Artificial Intelligence in games
- Physics based modeling
- Optimization techniques
- Gaming industry issues
- Computer game history
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Laboratory |
See current course webpage for more information.
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Course Webpage |
CSE380
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